Ghent House

Ghent, NY

The Ghent House project began with a series of short animation-sketches made in the Maya platform. The sketches inspired the graphic stamps, decals, and object-scatters that move through the floor plates and through the building’s envelope. The project relates to the other houses in the series in that it retains a cubic massing strategy, while introducing three dimensional rotations and more chance-based interruptions/intersections in plan and section. 

A key geometric precedent for the house is the late-career John Hejduk’s project Cathedral. Like the mute rectangular prism of Cathedral, the glass cubic-envelope in the Ghent House functions as a passive visual frame for the interior life of the color fields, furniture, and objects it houses. 

The Ghent House project was designed during a winter residency at Art OMI: Architecture in upstate New York. 

 
 
 
 
 
 
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Illuminated Installation